Setting up Visual Studio 2019 for uMod

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This year I started developing rust plugins, and there is no documentation on how to set up the development environment. First, create a Class Library (.NET Framework) project using Visual Studio 2019.

Then add the following references:

You will find all the references from Managed folder under the Rust Dedicated Data folder.

Here’s an example implementation of a uMod plugin for Rust that allows players to teleport back to their base:

That’s it.

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