Setting up Visual Studio 2019 for uMod
Oct 23, 2022
This year I started developing rust plugins, and there is no documentation on how to set up the development environment. First, create a Class Library (.NET Framework) project using Visual Studio 2019.
Then add the following references:
You will find all the references from Managed folder under the Rust Dedicated Data folder.
Here’s an example implementation of a uMod plugin for Rust that allows players to teleport back to their base:
That’s it.